Rust PopulationField survey · Rust servers
Observing 33,948 players 11,595 servers 2,868 with someone on 70 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,562habitat unknownfirst seen 29 Sep 2026

Rust Local - Testes

Offline 177.37.136.79:28015 checked 29d ago

moddedoxide

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak –
Rank
#14,562
top 61%
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep1 Oct3 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Local - Testes rank against other Rust servers?

Over the past week it ranks #14,562 for player hours, which puts Rust Local - Testes in the top 61% of all ranked servers.

How busy is Rust Local - Testes?

Rust Local - Testes is offline at this count; we last saw it 29 days 4 hours ago.

Lists and tags

What do the server tags on Rust Local - Testes mean?

What the game's server browser reads from Rust Local - Testes is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust Local - Testes?

These Rust Population lists include Rust Local - Testes: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on Rust Local - Testes?

Its rhythm cannot be told yet: too few of Rust Local - Testes's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 29 days 5 hours ago, that is how long the current world has stood.

Map and rules

Which map does Rust Local - Testes run?

A procedural map, generated by the game, is in use on Rust Local - Testes.

What are the rules and settings on Rust Local - Testes?

The name tells you nothing about gather rates: Rust Local - Testes states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Rust Local - Testes run?

The setup is Rust network protocol 2633 and build 165217 on Windows for Rust Local - Testes. The protocol must match for you to join, and Steam updates it for you.

Is Rust Local - Testes online, and how reliable is it?

Offline at the moment, Rust Local - Testes was last seen 29 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 29 September 2026, Rust Population saw it for the first time.

Where is Rust Local - Testes located?

A region is not published by Rust Local - Testes. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 177.37.136.79:28015 is where it lives.

How to join

How do I join Rust Local - Testes?

To connect directly, open Rust's console with F1 and type client.connect 177.37.136.79:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players The server has 1 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.