World2057 - Teste isolado
Offline 177.37.236.130:28057 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does World2057 - Teste isolado rank against other Rust servers?
The last seven days of player hours place World2057 - Teste isolado at #15,155, within the top 70% of all ranked servers.
How busy is World2057 - Teste isolado?
World2057 - Teste isolado is offline at this count; we last saw it 13 days 23 hours ago.
Tags
What do the server tags on World2057 - Teste isolado mean?
The game's server browser reads the tags World2057 - Teste isolado publishes: mp2 (Max players): You can join up to 2 slots; v1252 (Protocol): To join, your game must match protocol 1252; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; procsd20571252 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; procsz6000 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include World2057 - Teste isolado?
On Rust Population, World2057 - Teste isolado is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe schedule
What is the wipe schedule on World2057 - Teste isolado?
Its rhythm cannot be told yet: too few of World2057 - Teste isolado's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too.
Map and rules
Which map does World2057 - Teste isolado run?
The map on World2057 - Teste isolado is procedural, made by the game.
What are the rules and settings on World2057 - Teste isolado?
No gather rate appears in the name of World2057 - Teste isolado. You will find no published group limit here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does World2057 - Teste isolado run?
The setup is Rust network protocol 1252 on Windows for World2057 - Teste isolado. The protocol must match for you to join, and Steam updates it for you.
Is World2057 - Teste isolado online, and how reliable is it?
We last saw World2057 - Teste isolado 13 days 23 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 14 October 2026.
Where is World2057 - Teste isolado located?
Nothing published by World2057 - Teste isolado states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 177.37.236.130:28057.
Getting in
How do I join World2057 - Teste isolado?
Either enter client.connect 177.37.236.130:28057 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.