PaperRust LOCAL validation
Offline 177.72.227.240:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:19 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PaperRust LOCAL validation rank against other Rust servers?
By player hours over the last seven days, PaperRust LOCAL validation places at #15,318, within the top 70% of ranked servers.
How busy is PaperRust LOCAL validation?
At this count PaperRust LOCAL validation is offline, with its last sighting 9 days 13 hours ago.
Tags
What do the server tags on PaperRust LOCAL validation mean?
The game's server browser reads the tags PaperRust LOCAL validation publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include PaperRust LOCAL validation?
PaperRust LOCAL validation appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on PaperRust LOCAL validation?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on PaperRust LOCAL validation?
The record holds too few of PaperRust LOCAL validation's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 9 days 15 hours ago.
Map and rules
Which map does PaperRust LOCAL validation run?
A procedural map, generated by the game, is in use on PaperRust LOCAL validation.
What are the rules and settings on PaperRust LOCAL validation?
The name tells you nothing about gather rates: PaperRust LOCAL validation states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does PaperRust LOCAL validation run?
On Linux, PaperRust LOCAL validation runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is PaperRust LOCAL validation online, and how reliable is it?
Currently offline, PaperRust LOCAL validation was last seen 9 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 19 October 2026.
Where is PaperRust LOCAL validation located?
No region is published by PaperRust LOCAL validation. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 177.72.227.240:28015.
Getting in
How do I join PaperRust LOCAL validation?
Either enter client.connect 177.72.227.240:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.