LOCAL SERVER
Offline 178.120.48.25:28015 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 17:12 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LOCAL SERVER rank against other Rust servers?
The last seven days of player hours place LOCAL SERVER at #14,967, within the top 67% of all ranked servers.
How busy is LOCAL SERVER?
We have no live count for LOCAL SERVER right now. It was last seen 23 days 12 hours ago.
Tags
What do the server tags on LOCAL SERVER mean?
What the game's server browser reads from LOCAL SERVER is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LOCAL SERVER?
LOCAL SERVER appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on LOCAL SERVER?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on LOCAL SERVER?
Its rhythm cannot be told yet: too few of LOCAL SERVER's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 23 days 12 hours ago, that is how long the current world has stood.
Map and rules
Which map does LOCAL SERVER run?
LOCAL SERVER uses a map the game generates: procedural.
What are the rules and settings on LOCAL SERVER?
Nothing in LOCAL SERVER's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does LOCAL SERVER run?
The setup is Rust network protocol 2634 and build 166652 on Windows for LOCAL SERVER. Steam updates your game automatically, but you need the same protocol to join.
Is LOCAL SERVER online, and how reliable is it?
We last saw LOCAL SERVER 23 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 5 October 2026, Rust Population saw it for the first time.
Where is LOCAL SERVER located?
Nothing published by LOCAL SERVER states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 178.120.48.25:28015.
Getting in
How do I join LOCAL SERVER?
Open the console with F1 in Rust and enter client.connect 178.120.48.25:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.