Rust PopulationField survey · Rust servers
Observing 40,450 players 11,620 servers 3,014 with someone on 87 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,271habitat unknownfirst seen 17 Sep 2026

Rust Oxide Dev - Local

Offline 178.120.59.3:28115 checked 40d ago

moddedoxide

Measurements

Players now
1/ 2
= 1 player
50% full
7-day average
0
peak –
Rank
#13,271
no region published
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Oxide Dev - Local rank against other Rust servers?

By player hours over the last seven days, Rust Oxide Dev - Local places at #13,271, within the top – of ranked servers.

How busy is Rust Oxide Dev - Local?

At this count Rust Oxide Dev - Local is offline, with its last sighting 40 days ago.

Lists and tags

What do the server tags on Rust Oxide Dev - Local mean?

What the game's server browser reads from Rust Oxide Dev - Local is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rust Oxide Dev - Local?

These Rust Population lists include Rust Oxide Dev - Local: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on Rust Oxide Dev - Local?

Too few wipes are on record for Rust Oxide Dev - Local to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 47 days 12 hours ago the current world was made.

Map and rules

Which map does Rust Oxide Dev - Local run?

Rust Oxide Dev - Local uses a map the game generates: procedural.

What are the rules and settings on Rust Oxide Dev - Local?

No gather rate appears in the name of Rust Oxide Dev - Local. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Rust Oxide Dev - Local run?

The setup is Rust network protocol 2633 and build 164530 on Windows for Rust Oxide Dev - Local. Steam updates your game automatically, but you need the same protocol to join.

Is Rust Oxide Dev - Local online, and how reliable is it?

Currently offline, Rust Oxide Dev - Local was last seen 40 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 September 2026.

Where is Rust Oxide Dev - Local located?

No region is published by Rust Oxide Dev - Local. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 178.120.59.3:28115.

How to join

How do I join Rust Oxide Dev - Local?

Either enter client.connect 178.120.59.3:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs164530
Build This server runs game build 164530.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.