Rust Oxide Dev - Local
Offline 178.120.59.3:28115 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Oxide Dev - Local rank against other Rust servers?
By player hours over the last seven days, Rust Oxide Dev - Local places at #13,271, within the top – of ranked servers.
How busy is Rust Oxide Dev - Local?
At this count Rust Oxide Dev - Local is offline, with its last sighting 40 days ago.
Lists and tags
What do the server tags on Rust Oxide Dev - Local mean?
What the game's server browser reads from Rust Oxide Dev - Local is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Oxide Dev - Local?
These Rust Population lists include Rust Oxide Dev - Local: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Rust Oxide Dev - Local?
Too few wipes are on record for Rust Oxide Dev - Local to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 47 days 12 hours ago the current world was made.
Map and rules
Which map does Rust Oxide Dev - Local run?
Rust Oxide Dev - Local uses a map the game generates: procedural.
What are the rules and settings on Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Rust Oxide Dev - Local run?
The setup is Rust network protocol 2633 and build 164530 on Windows for Rust Oxide Dev - Local. Steam updates your game automatically, but you need the same protocol to join.
Is Rust Oxide Dev - Local online, and how reliable is it?
Currently offline, Rust Oxide Dev - Local was last seen 40 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 September 2026.
Where is Rust Oxide Dev - Local located?
No region is published by Rust Oxide Dev - Local. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 178.120.59.3:28115.
How to join
How do I join Rust Oxide Dev - Local?
Either enter client.connect 178.120.59.3:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.