AdminDeepCoverSnapshotLab
Offline 178.123.231.141:28145 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does AdminDeepCoverSnapshotLab rank against other Rust servers?
Over the past week it ranks #15,344 for player hours, which puts AdminDeepCoverSnapshotLab in the top 69% of all ranked servers.
How busy is AdminDeepCoverSnapshotLab?
At this count AdminDeepCoverSnapshotLab is offline, with its last sighting 2 days 10 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on AdminDeepCoverSnapshotLab mean?
The game's server browser reads the tags AdminDeepCoverSnapshotLab publishes: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): The server has 8 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include AdminDeepCoverSnapshotLab?
AdminDeepCoverSnapshotLab appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on AdminDeepCoverSnapshotLab?
The record holds too few of AdminDeepCoverSnapshotLab's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 10 hours ago the current world was made.
Map and rules
Which map does AdminDeepCoverSnapshotLab run?
AdminDeepCoverSnapshotLab uses a map the game generates: procedural.
What are the rules and settings on AdminDeepCoverSnapshotLab?
No gather rate appears in the name of AdminDeepCoverSnapshotLab. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does AdminDeepCoverSnapshotLab run?
On Windows, AdminDeepCoverSnapshotLab runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is AdminDeepCoverSnapshotLab online, and how reliable is it?
We last saw AdminDeepCoverSnapshotLab 2 days 10 hours ago, and it is offline now. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. On 26 October 2026, Rust Population saw it for the first time.
Where is AdminDeepCoverSnapshotLab located?
No region is published by AdminDeepCoverSnapshotLab. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 178.123.231.141:28145.
Getting in
How do I join AdminDeepCoverSnapshotLab?
Either enter client.connect 178.123.231.141:28145 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.