Rust PopulationField survey · Rust servers
Observing 45,403 players 11,694 servers 3,140 with someone on 97 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,442habitat unknownfirst seen 20 Sep 2026

DeathTerror Cinematic Local

Offline 178.136.46.166:28015 checked 13d ago

moddedoxide

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak –
Rank
#11,442
top 53%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:15 UTC25d ago 1 – running 0
Thu 24 Sep, 11:32 UTC34d ago 1 held half 9.1 days 0
Sun 20 Sep, 22:48 UTC38d ago 1 – 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does DeathTerror Cinematic Local rank against other Rust servers?

Over the past week it ranks #11,442 for player hours, which puts DeathTerror Cinematic Local in the top 53% of all ranked servers.

How busy is DeathTerror Cinematic Local?

At this count DeathTerror Cinematic Local is offline, with its last sighting 13 days 11 hours ago.

Lists and tags

What do the server tags on DeathTerror Cinematic Local mean?

What the game's server browser reads from DeathTerror Cinematic Local is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include DeathTerror Cinematic Local?

These Rust Population lists include DeathTerror Cinematic Local: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on DeathTerror Cinematic Local?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on DeathTerror Cinematic Local?

There is no next wipe to predict: DeathTerror Cinematic Local wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 25 days 10 hours ago.

Settings

Which map does DeathTerror Cinematic Local run?

A procedural map, generated by the game, is in use on DeathTerror Cinematic Local.

What are the rules and settings on DeathTerror Cinematic Local?

Nothing in DeathTerror Cinematic Local's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does DeathTerror Cinematic Local run?

Rust network protocol 2634 and build 166652 on Windows is what DeathTerror Cinematic Local uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is DeathTerror Cinematic Local online, and how reliable is it?

We last saw DeathTerror Cinematic Local 13 days 11 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 20 September 2026.

Where is DeathTerror Cinematic Local located?

A region is not published by DeathTerror Cinematic Local. Rust Population does not look up where the machine stands; it shows where the server says it is. 178.136.46.166:28015 is where it lives.

How to join

How do I join DeathTerror Cinematic Local?

Open the console with F1 in Rust and enter client.connect 178.136.46.166:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.