Rust PopulationField survey · Rust servers
Observing 39,438 players 11,623 servers 2,939 with someone on 88 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,275habitat unknownfirst seen 6 Oct 2026

ScoobyDooRUST

Offline 178.176.189.70:28015 checked 10d ago

moddedoxide

Measurements

Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,275
top 70%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct14 Oct17 Oct21 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.2 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:55 UTC16d ago 1 – running 0
Sun 11 Oct, 16:54 UTC17d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does ScoobyDooRUST rank against other Rust servers?

By player hours over the last seven days, ScoobyDooRUST places at #15,275, within the top 70% of ranked servers.

How busy is ScoobyDooRUST?

At this count ScoobyDooRUST is offline, with its last sighting 10 days 14 hours ago.

Lists and tags

What do the server tags on ScoobyDooRUST mean?

The game's server browser reads the tags ScoobyDooRUST publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include ScoobyDooRUST?

These Rust Population lists include ScoobyDooRUST: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on ScoobyDooRUST?

Across its recent wipes the busiest crowds averaged 1 players. 1 hours after the latest wipe the crowd peaked.

What is the wipe schedule on ScoobyDooRUST?

Its rhythm cannot be told yet: too few of ScoobyDooRUST's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 10 hours ago the current world was made.

Map and rules

Which map does ScoobyDooRUST run?

ScoobyDooRUST uses a map the game generates: procedural.

What are the rules and settings on ScoobyDooRUST?

Nothing in ScoobyDooRUST's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does ScoobyDooRUST run?

The setup is Rust network protocol 2634 and build 167584 on Windows for ScoobyDooRUST. Steam updates your game automatically, but you need the same protocol to join.

Is ScoobyDooRUST online, and how reliable is it?

Currently offline, ScoobyDooRUST was last seen 10 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 6 October 2026.

Where is ScoobyDooRUST located?

A region is not published by ScoobyDooRUST. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 178.176.189.70:28015.

How to join

How do I join ScoobyDooRUST?

Either enter client.connect 178.176.189.70:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players The server has 5 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167584
Build This server runs game build 167584.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.