ScoobyDooRUST
Offline 178.176.189.70:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC16d ago | 1 | – | running | 0 |
| Sun 11 Oct, 16:54 UTC17d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ScoobyDooRUST rank against other Rust servers?
By player hours over the last seven days, ScoobyDooRUST places at #15,275, within the top 70% of ranked servers.
How busy is ScoobyDooRUST?
At this count ScoobyDooRUST is offline, with its last sighting 10 days 14 hours ago.
Lists and tags
What do the server tags on ScoobyDooRUST mean?
The game's server browser reads the tags ScoobyDooRUST publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ScoobyDooRUST?
These Rust Population lists include ScoobyDooRUST: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on ScoobyDooRUST?
Across its recent wipes the busiest crowds averaged 1 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on ScoobyDooRUST?
Its rhythm cannot be told yet: too few of ScoobyDooRUST's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 10 hours ago the current world was made.
Map and rules
Which map does ScoobyDooRUST run?
ScoobyDooRUST uses a map the game generates: procedural.
What are the rules and settings on ScoobyDooRUST?
Nothing in ScoobyDooRUST's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ScoobyDooRUST run?
The setup is Rust network protocol 2634 and build 167584 on Windows for ScoobyDooRUST. Steam updates your game automatically, but you need the same protocol to join.
Is ScoobyDooRUST online, and how reliable is it?
Currently offline, ScoobyDooRUST was last seen 10 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 6 October 2026.
Where is ScoobyDooRUST located?
A region is not published by ScoobyDooRUST. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 178.176.189.70:28015.
How to join
How do I join ScoobyDooRUST?
Either enter client.connect 178.176.189.70:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.