Event Test Server
Offline 178.208.104.115:28035 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 21:03 UTC16d ago | 1 | – | running | 0 |
| Sun 11 Oct, 11:56 UTC16d ago | 1 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Event Test Server rank against other Rust servers?
By player hours over the last seven days, Event Test Server places at #13,488, within the top 61% of ranked servers.
How busy is Event Test Server?
Event Test Server is offline at this count; we last saw it 16 days 7 hours ago.
Lists and tags
What do the server tags on Event Test Server mean?
The game's server browser reads the tags Event Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Event Test Server?
On Rust Population, Event Test Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Event Test Server?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Event Test Server?
The record holds too few of Event Test Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 8 hours ago the current world was made.
Settings
Which map does Event Test Server run?
The map on Event Test Server is procedural, made by the game.
What are the rules and settings on Event Test Server?
Nothing in Event Test Server's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Event Test Server run?
On Windows, Event Test Server runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.
Is Event Test Server online, and how reliable is it?
Currently offline, Event Test Server was last seen 16 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 11 October 2026.
Where is Event Test Server located?
No region is published by Event Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 178.208.104.115:28035.
Getting in
How do I join Event Test Server?
Either enter client.connect 178.208.104.115:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.