Event Test Server
Offline 178.208.110.214:28035 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 18:37 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Event Test Server rank against other Rust servers?
Over the past week it ranks #13,628 for player hours, which puts Event Test Server in the top 62% of all ranked servers.
How busy is Event Test Server?
At this count Event Test Server is offline, with its last sighting 18 days 3 hours ago.
Lists and tags
What do the server tags on Event Test Server mean?
These are the tags Event Test Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Event Test Server?
On Rust Population, Event Test Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Event Test Server?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Event Test Server?
Its rhythm cannot be told yet: too few of Event Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 18 days 4 hours ago.
Settings
Which map does Event Test Server run?
A procedural map, generated by the game, is in use on Event Test Server.
What are the rules and settings on Event Test Server?
No gather rate appears in the name of Event Test Server. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Event Test Server run?
On Windows, Event Test Server runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.
Is Event Test Server online, and how reliable is it?
Currently offline, Event Test Server was last seen 18 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 10 October 2026.
Where is Event Test Server located?
A region is not published by Event Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 178.208.110.214:28035.
Getting in
How do I join Event Test Server?
To connect directly, open Rust's console with F1 and type client.connect 178.208.110.214:28035; or press Launch Rust on this page and Steam opens Rust and joins for you.