DeepSea local validation
Offline 178.222.157.41:28025 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DeepSea local validation rank against other Rust servers?
The last seven days of player hours place DeepSea local validation at #15,295, within the top 70% of all ranked servers.
How busy is DeepSea local validation?
We have no live count for DeepSea local validation right now. It was last seen 10 days 21 hours ago.
Tags
What do the server tags on DeepSea local validation mean?
These are the tags DeepSea local validation publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DeepSea local validation?
DeepSea local validation appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on DeepSea local validation?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on DeepSea local validation?
The record holds too few of DeepSea local validation's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 2 hours ago, that is how long the current world has stood.
Settings
Which map does DeepSea local validation run?
The map on DeepSea local validation is procedural, made by the game.
What are the rules and settings on DeepSea local validation?
Nothing in DeepSea local validation's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does DeepSea local validation run?
The setup is Rust network protocol 2634 and build 167781 on Windows for DeepSea local validation. Steam updates your game automatically, but you need the same protocol to join.
Is DeepSea local validation online, and how reliable is it?
We last saw DeepSea local validation 10 days 21 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 17 October 2026.
Where is DeepSea local validation located?
Nothing published by DeepSea local validation states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 178.222.157.41:28025 is where it lives.
How to join
How do I join DeepSea local validation?
Either enter client.connect 178.222.157.41:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.