Testserver
Offline 178.230.2.223:28015 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testserver rank against other Rust servers?
Over the past week it ranks #16,949 for player hours, which puts Testserver in the top 71% of all ranked servers.
How busy is Testserver?
Testserver is offline at this count; we last saw it 30 days 8 hours ago.
Tags
What do the server tags on Testserver mean?
These are the tags Testserver publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Testserver?
These Rust Population lists include Testserver: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Testserver?
The record holds too few of Testserver's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 30 days 8 hours ago, that is how long the current world has stood.
Settings
Which map does Testserver run?
A procedural map, generated by the game, is in use on Testserver.
What are the rules and settings on Testserver?
The name tells you nothing about gather rates: Testserver states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Testserver run?
On Linux, Testserver runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is Testserver online, and how reliable is it?
Currently offline, Testserver was last seen 30 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 28 September 2026.
Where is Testserver located?
No region is published by Testserver. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 178.230.2.223:28015.
Getting in
How do I join Testserver?
Either enter client.connect 178.230.2.223:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.