Private Rust Map Lab
Online 178.254.6.6:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:16 UTC9d ago | 2 | – | running | 0 |
| Fri 16 Oct, 12:57 UTC11d ago | 2 | – | 1.8 days | 0 |
| Tue 13 Oct, 13:35 UTC14d ago | 1 | halved by day 1 | 3 days | 0 |
| Mon 12 Oct, 09:39 UTC15d ago | 1 | – | 1.2 days | 0 |
| Sun 11 Oct, 14:53 UTC16d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Private Rust Map Lab rank against other Rust servers?
Over the past week it ranks #15,423 for player hours, which puts Private Rust Map Lab in the top 69% of all ranked servers.
How busy is Private Rust Map Lab?
Private Rust Map Lab is carrying 0 players as of this count. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Private Rust Map Lab mean?
The game's server browser reads the tags Private Rust Map Lab publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Private Rust Map Lab?
On Rust Population, Private Rust Map Lab is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on Private Rust Map Lab?
Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Private Rust Map Lab?
Irregular times are when Private Rust Map Lab wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 9 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does Private Rust Map Lab run?
The map on Private Rust Map Lab is procedural, made by the game at size 4,500 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on Private Rust Map Lab?
No gather rate appears in the name of Private Rust Map Lab. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Private Rust Map Lab run?
The setup is Rust network protocol 2634 and build 167398 on Linux for Private Rust Map Lab. Your game needs the same protocol to join; Steam takes care of updating it.
Does Private Rust Map Lab run smoothly?
The last 48 hours saw an average of 57 server fps, with 3 as the lowest. Up to 124,884 entities were present, counting buildings, deployables and everything else. Up to 2,715 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Private Rust Map Lab online, and how reliable is it?
Private Rust Map Lab is up and running at the moment. About 3 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 11 October 2026, Rust Population saw it for the first time.
Where is Private Rust Map Lab located?
A region is not published by Private Rust Map Lab. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 178.254.6.6:28015.
Getting in
How do I join Private Rust Map Lab?
Open the console with F1 in Rust and enter client.connect 178.254.6.6:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.