DeptyZ Testing
Offline 178.55.161.163:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 20:51 UTC9d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DeptyZ Testing rank against other Rust servers?
The last seven days of player hours place DeptyZ Testing at #12,132, within the top 55% of all ranked servers.
How busy is DeptyZ Testing?
DeptyZ Testing is offline at this count; we last saw it 9 days 8 hours ago.
Lists and tags
What do the server tags on DeptyZ Testing mean?
What the game's server browser reads from DeptyZ Testing is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include DeptyZ Testing?
On Rust Population, DeptyZ Testing is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on DeptyZ Testing?
The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on DeptyZ Testing?
The record holds too few of DeptyZ Testing's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 9 days 9 hours ago, that is how long the current world has stood.
Settings
Which map does DeptyZ Testing run?
DeptyZ Testing uses a map the game generates: procedural.
What are the rules and settings on DeptyZ Testing?
The name tells you nothing about gather rates: DeptyZ Testing states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does DeptyZ Testing run?
The setup is Rust network protocol 2634 and build 167781 on Windows for DeptyZ Testing. Steam updates your game automatically, but you need the same protocol to join.
Is DeptyZ Testing online, and how reliable is it?
We last saw DeptyZ Testing 9 days 8 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 October 2026, Rust Population saw it for the first time.
Where is DeptyZ Testing located?
Nothing published by DeptyZ Testing states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 178.55.161.163:28015 is where it lives.
How to join
How do I join DeptyZ Testing?
To connect directly, open Rust's console with F1 and type client.connect 178.55.161.163:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.