Brutal PvE II
Offline EU 178.63.43.239:7003 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:58 UTC, in 22h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:58 UTC13d ago | 2 | – | running | 0 |
| Thu 1 Oct, 17:59 UTC FW27d ago | 3 | halved by day 9 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Brutal PvE II rank against other Rust servers?
Seven-day player hours put Brutal PvE II at #4,873, or #1,672 in Europe, inside the top 22% of all ranked servers.
How busy is Brutal PvE II?
Brutal PvE II is offline at this count; we last saw it 39 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 3. The busiest hour in the last 48 was 20:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on Brutal PvE II mean?
The game's server browser reads the tags Brutal PvE II publishes: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): 25 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; ^q (Premium): Rust's premium status is required to join; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Brutal PvE II?
Brutal PvE II appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on Brutal PvE II?
Averaged over recent wipes, 2 players were counted at the busiest point. 2 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 9 when it did not hold.
What is the wipe schedule on Brutal PvE II?
Its tag sets the prediction: too few of Brutal PvE II's wipes are on record to confirm the schedule. Due on Thursday 29 October at 17:58 UTC is its next wipe. Counted from 13 days 1 hours ago, that is how long the current world has stood. A wipe every two weeks is what the tags publish.
Settings
Which map does Brutal PvE II run?
Brutal PvE II uses a map the game generates, procedural, at size 4,500 with seed 15102026. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Brutal PvE II?
No gather rate appears in the name of Brutal PvE II. The group limit is 8 players, which is the default. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. Rust's premium status is required to join. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Brutal PvE II run?
On Linux, Brutal PvE II runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Brutal PvE II run smoothly?
It ran at 110 server fps on average over the last 48 hours, and never went below 84. The entity count reached 127,982: buildings, deployables and all other objects. The highest memory usage was 4,497 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Brutal PvE II online, and how reliable is it?
Currently offline, Brutal PvE II was last seen 39 hours ago. The uptime it reports suggests a restart roughly 23 hours ago. Over the last 7 full days, 149 of 168 hours were online, or 89%. On 21 September 2026, Rust Population saw it for the first time.
Where is Brutal PvE II located?
With its EU tag, Brutal PvE II places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 178.63.43.239:7003.
Getting in
How do I join Brutal PvE II?
Either enter client.connect 178.63.43.239:7003 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. Rust's premium status is required to join.