LatamGS Staging - PvE
Offline 179.238.35.104:28145 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LatamGS Staging - PvE rank against other Rust servers?
The last seven days of player hours place LatamGS Staging - PvE at #16,084, within the top 69% of all ranked servers.
How busy is LatamGS Staging - PvE?
We have no live count for LatamGS Staging - PvE right now. It was last seen 27 days 16 hours ago.
Lists and tags
What do the server tags on LatamGS Staging - PvE mean?
These are the tags LatamGS Staging - PvE publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166493 (Build): This server runs game build 166493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LatamGS Staging - PvE?
These Rust Population lists include LatamGS Staging - PvE: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on LatamGS Staging - PvE?
The record holds too few of LatamGS Staging - PvE's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days 12 hours ago the current world was made.
Map and rules
What are the rules and settings on LatamGS Staging - PvE?
No gather rate appears in the name of LatamGS Staging - PvE. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does LatamGS Staging - PvE run?
Rust network protocol 2634 and build 166493 on Linux is what LatamGS Staging - PvE uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is LatamGS Staging - PvE online, and how reliable is it?
We last saw LatamGS Staging - PvE 27 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 30 September 2026.
Where is LatamGS Staging - PvE located?
No region is published by LatamGS Staging - PvE. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 179.238.35.104:28145.
Getting in
How do I join LatamGS Staging - PvE?
Either enter client.connect 179.238.35.104:28145 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.