Oxide Plugin Development
Offline 179.238.35.206:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Oxide Plugin Development rank against other Rust servers?
The last seven days of player hours place Oxide Plugin Development at #15,368, within the top 70% of all ranked servers.
How busy is Oxide Plugin Development?
We have no live count for Oxide Plugin Development right now. It was last seen 9 days 5 hours ago.
Tags
What do the server tags on Oxide Plugin Development mean?
What the game's server browser reads from Oxide Plugin Development is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; rustmaps (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Oxide Plugin Development?
Oxide Plugin Development appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Oxide Plugin Development?
Too few wipes are on record for Oxide Plugin Development to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 28 days ago, that is how long the current world has stood.
Settings
What are the rules and settings on Oxide Plugin Development?
No gather rate appears in the name of Oxide Plugin Development. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Oxide Plugin Development run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Oxide Plugin Development. Steam updates your game automatically, but you need the same protocol to join.
Is Oxide Plugin Development online, and how reliable is it?
Currently offline, Oxide Plugin Development was last seen 9 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 19 October 2026.
Where is Oxide Plugin Development located?
Nothing published by Oxide Plugin Development states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 179.238.35.206:28015 is where it lives.
How to join
How do I join Oxide Plugin Development?
To connect directly, open Rust's console with F1 and type client.connect 179.238.35.206:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.