Rogers Inc Skin Studio
Offline 179.65.161.182:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rogers Inc Skin Studio rank against other Rust servers?
By player hours over the last seven days, Rogers Inc Skin Studio places at #14,280, within the top 65% of ranked servers.
How busy is Rogers Inc Skin Studio?
At this count Rogers Inc Skin Studio is offline, with its last sighting 16 days 21 hours ago.
Lists and tags
What do the server tags on Rogers Inc Skin Studio mean?
What the game's server browser reads from Rogers Inc Skin Studio is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167231 (Build): This server runs game build 167231; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rogers Inc Skin Studio?
These Rust Population lists include Rogers Inc Skin Studio: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Rogers Inc Skin Studio?
Its rhythm cannot be told yet: too few of Rogers Inc Skin Studio's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 20 days 5 hours ago the current world was made.
Map and rules
Which map does Rogers Inc Skin Studio run?
Rogers Inc Skin Studio uses a map the game generates: procedural.
What are the rules and settings on Rogers Inc Skin Studio?
The name tells you nothing about gather rates: Rogers Inc Skin Studio states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Rogers Inc Skin Studio run?
On Windows, Rogers Inc Skin Studio runs Rust network protocol 2634 and build 167231. Steam updates your game automatically, but you need the same protocol to join.
Is Rogers Inc Skin Studio online, and how reliable is it?
Currently offline, Rogers Inc Skin Studio was last seen 16 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 11 October 2026.
Where is Rogers Inc Skin Studio located?
No region is published by Rogers Inc Skin Studio. Rust Population does not look up where the machine stands; it shows where the server says it is. 179.65.161.182:28015 is where it lives.
Getting in
How do I join Rogers Inc Skin Studio?
Either enter client.connect 179.65.161.182:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.