Staging PVE Australia (Carbon)
Online OC 180.150.91.79:26010 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers, top 70% in OC, and #410 of the quad servers (top 50%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:00 UTC1h ago | – | – | running | 0 |
| Sat 10 Oct, 06:06 UTC19d ago | 1 | – | – | 0 |
| Sun 4 Oct, 12:58 UTC24d ago | 1 | held half | 5.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Staging PVE Australia (Carbon) rank against other Rust servers?
Staging PVE Australia (Carbon) ranks #7,371 on seven-day player hours, #149 in Oceania, and sits in the top 33% of all ranked servers. It places #410 among servers of the quad kind.
How busy is Staging PVE Australia (Carbon)?
Of its 40 slots, Staging PVE Australia (Carbon) is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 2. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Staging PVE Australia (Carbon) mean?
The game's server browser reads the tags Staging PVE Australia (Carbon) publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): 40 slots are available; ts4 (Group limit): The team limit is 4; v2636 (Protocol): The protocol is 2636; a different version will not connect; cs169626 (Build): This server runs game build 169626; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; OC (Oceania): Its place in the server browser is under Oceania. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Staging PVE Australia (Carbon)?
On Rust Population, Staging PVE Australia (Carbon) is filed under these lists: Oceania Rust servers, counted, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 24 hours and it will show up.
Wipe schedule
What does wipe day look like on Staging PVE Australia (Carbon)?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 38 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Staging PVE Australia (Carbon)?
Staging PVE Australia (Carbon) wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 1 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does Staging PVE Australia (Carbon) run?
The map on Staging PVE Australia (Carbon) is procedural, made by the game at size 4,500 from seed 354320. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Staging PVE Australia (Carbon)?
Nothing in Staging PVE Australia (Carbon)'s name says how gather works. A group can hold 4 players at most (quad). You get softcore here, Facepunch's lighter mode, where some loot is kept. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Staging PVE Australia (Carbon) run?
The setup is Rust network protocol 2636 and build 169626 on Windows for Staging PVE Australia (Carbon). Steam updates your game automatically, but you need the same protocol to join.
Does Staging PVE Australia (Carbon) run smoothly?
In the last 48 hours, it averaged 179 server fps, with a low of 106. Up to 118,000 entities were present, counting buildings, deployables and everything else. Up to 2,880 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Staging PVE Australia (Carbon) online, and how reliable is it?
Right now, Staging PVE Australia (Carbon) is online. About 3 hours ago, it restarted, according to its uptime. It was up 89% of the time over the last 7 full days, 149 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Staging PVE Australia (Carbon) located?
With its OC tag, Staging PVE Australia (Carbon) places itself in Oceania. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 180.150.91.79:26010 is where it lives.
How to join
How do I join Staging PVE Australia (Carbon)?
To connect directly, open Rust's console with F1 and type client.connect 180.150.91.79:26010; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/t3CSMukWdC.