ServerHub Test
Offline 182.148.118.196:28015 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ServerHub Test rank against other Rust servers?
The last seven days of player hours place ServerHub Test at #15,940, within the top 71% of all ranked servers.
How busy is ServerHub Test?
At this count ServerHub Test is offline, with its last sighting 23 days 14 hours ago.
Tags
What do the server tags on ServerHub Test mean?
The game's server browser reads the tags ServerHub Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ServerHub Test?
On Rust Population, ServerHub Test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on ServerHub Test?
The record holds too few of ServerHub Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 25 days ago.
Settings
Which map does ServerHub Test run?
The map on ServerHub Test is procedural, made by the game.
What are the rules and settings on ServerHub Test?
No gather rate appears in the name of ServerHub Test. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ServerHub Test run?
Rust network protocol 2634 and build 166652 on Windows is what ServerHub Test uses. The protocol must match for you to join, and Steam updates it for you.
Is ServerHub Test online, and how reliable is it?
Offline at the moment, ServerHub Test was last seen 23 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 3 October 2026.
Where is ServerHub Test located?
Nothing published by ServerHub Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 182.148.118.196:28015.
Getting in
How do I join ServerHub Test?
To connect directly, open Rust's console with F1 and type client.connect 182.148.118.196:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.