UniversalLocks Oxide Production (28015)
Offline 184.144.242.31:28015 checked 23h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 01:33 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does UniversalLocks Oxide Production (28015) rank against other Rust servers?
Over the past week it ranks #9,123 for player hours, which puts UniversalLocks Oxide Production (28015) in the top 41% of all ranked servers.
How busy is UniversalLocks Oxide Production (28015)?
We have no live count for UniversalLocks Oxide Production (28015) right now. It was last seen 23 hours ago. Seven days of counting give an average of 1 players and a peak of 1. Look at the last 48 hours and 02:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on UniversalLocks Oxide Production (28015) mean?
These are the tags UniversalLocks Oxide Production (28015) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The server has 3 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include UniversalLocks Oxide Production (28015)?
These Rust Population lists include UniversalLocks Oxide Production (28015): Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on UniversalLocks Oxide Production (28015)?
Too few wipes are on record for UniversalLocks Oxide Production (28015) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 hours ago the current world was made.
Map and rules
Which map does UniversalLocks Oxide Production (28015) run?
The map on UniversalLocks Oxide Production (28015) is procedural, made by the game.
What are the rules and settings on UniversalLocks Oxide Production (28015)?
Nothing in UniversalLocks Oxide Production (28015)'s name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does UniversalLocks Oxide Production (28015) run?
The setup is Rust network protocol 2635 and build 168909 on Windows for UniversalLocks Oxide Production (28015). The protocol must match for you to join, and Steam updates it for you.
Is UniversalLocks Oxide Production (28015) online, and how reliable is it?
We last saw UniversalLocks Oxide Production (28015) 23 hours ago, and it is offline now. Over the last 5 full days, 6 of 120 hours were online, or 5%. The first sighting by Rust Population was on 24 October 2026.
Where is UniversalLocks Oxide Production (28015) located?
No region is published by UniversalLocks Oxide Production (28015). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 184.144.242.31:28015 is where it lives.
How to join
How do I join UniversalLocks Oxide Production (28015)?
Either enter client.connect 184.144.242.31:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.