MixMods Test (carbon)
Offline 184.193.214.107:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MixMods Test (carbon) rank against other Rust servers?
Over the past week it ranks #15,960 for player hours, which puts MixMods Test (carbon) in the top 71% of all ranked servers.
How busy is MixMods Test (carbon)?
At this count MixMods Test (carbon) is offline, with its last sighting 22 days 12 hours ago.
Tags
What do the server tags on MixMods Test (carbon) mean?
These are the tags MixMods Test (carbon) publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MixMods Test (carbon)?
MixMods Test (carbon) appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on MixMods Test (carbon)?
Too few wipes are on record for MixMods Test (carbon) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 22 days 12 hours ago the current world was made.
Map and rules
Which map does MixMods Test (carbon) run?
The map on MixMods Test (carbon) is procedural, made by the game.
What are the rules and settings on MixMods Test (carbon)?
The name tells you nothing about gather rates: MixMods Test (carbon) states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does MixMods Test (carbon) run?
The setup is Rust network protocol 2634 and build 166652 on Linux for MixMods Test (carbon). Your game needs the same protocol to join; Steam takes care of updating it.
Is MixMods Test (carbon) online, and how reliable is it?
We last saw MixMods Test (carbon) 22 days 12 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 7 October 2026, Rust Population saw it for the first time.
Where is MixMods Test (carbon) located?
Nothing published by MixMods Test (carbon) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 184.193.214.107:28015.
Getting in
How do I join MixMods Test (carbon)?
Open the console with F1 in Rust and enter client.connect 184.193.214.107:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.