Rust PopulationField survey · Rust servers
Observing 58,911 players 11,711 servers 3,347 with someone on 176 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,460habitat unknownfirst seen 19 Sep 2026

Offline Multiplayer Simulation

Offline 185.146.53.122:28015 checked 36d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,460
top 67%
Last wipe
36d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 14:52 UTC36d ago 1 – running 0
Mon 21 Sep, 15:45 UTC37d ago 1 – 1 days 1
Sat 19 Sep, 16:24 UTC39d ago 1 – 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Offline Multiplayer Simulation rank against other Rust servers?

Over the past week it ranks #15,460 for player hours, which puts Offline Multiplayer Simulation in the top 67% of all ranked servers.

How busy is Offline Multiplayer Simulation?

At this count Offline Multiplayer Simulation is offline, with its last sighting 36 days 14 hours ago.

Tags

What do the server tags on Offline Multiplayer Simulation mean?

The game's server browser reads the tags Offline Multiplayer Simulation publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Offline Multiplayer Simulation?

Offline Multiplayer Simulation appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Offline Multiplayer Simulation?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on Offline Multiplayer Simulation?

No next wipe can be predicted for Offline Multiplayer Simulation, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 36 days 19 hours ago.

Settings

Which map does Offline Multiplayer Simulation run?

The map on Offline Multiplayer Simulation is procedural, made by the game.

What are the rules and settings on Offline Multiplayer Simulation?

No gather rate appears in the name of Offline Multiplayer Simulation. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Offline Multiplayer Simulation run?

On Windows, Offline Multiplayer Simulation runs Rust network protocol 2633 and build 165217. Steam updates your game automatically, but you need the same protocol to join.

Is Offline Multiplayer Simulation online, and how reliable is it?

We last saw Offline Multiplayer Simulation 36 days 14 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 19 September 2026.

Where is Offline Multiplayer Simulation located?

No region is published by Offline Multiplayer Simulation. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 185.146.53.122:28015.

How to join

How do I join Offline Multiplayer Simulation?

To connect directly, open Rust's console with F1 and type client.connect 185.146.53.122:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs165217
Build This server runs game build 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.