OPEN TEST | IRON HAVEN | PvE
Online 185.156.53.136:26271 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:15 UTC21d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does OPEN TEST | IRON HAVEN | PvE rank against other Rust servers?
By player hours over the last seven days, OPEN TEST | IRON HAVEN | PvE places at #15,318, within the top 69% of ranked servers.
How busy is OPEN TEST | IRON HAVEN | PvE?
Of its 100 slots, OPEN TEST | IRON HAVEN | PvE is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on OPEN TEST | IRON HAVEN | PvE mean?
These are the tags OPEN TEST | IRON HAVEN | PvE publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include OPEN TEST | IRON HAVEN | PvE?
OPEN TEST | IRON HAVEN | PvE appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on OPEN TEST | IRON HAVEN | PvE?
Across its recent wipes the busiest crowds averaged 3 players. 4 hours after the latest wipe the crowd peaked.
What is the wipe schedule on OPEN TEST | IRON HAVEN | PvE?
The record holds too few of OPEN TEST | IRON HAVEN | PvE's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 21 days 18 hours ago.
Map and rules
Which map does OPEN TEST | IRON HAVEN | PvE run?
A procedural map of size 4,000 from seed 1337, generated by the game, is in use on OPEN TEST | IRON HAVEN | PvE. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on OPEN TEST | IRON HAVEN | PvE?
No gather rate appears in the name of OPEN TEST | IRON HAVEN | PvE. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does OPEN TEST | IRON HAVEN | PvE run?
On Linux, OPEN TEST | IRON HAVEN | PvE runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does OPEN TEST | IRON HAVEN | PvE run smoothly?
In the last 48 hours, it averaged 58 server fps, with a low of 42. Up to 88,610 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,905 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is OPEN TEST | IRON HAVEN | PvE online, and how reliable is it?
You will find OPEN TEST | IRON HAVEN | PvE online now. Judging by the uptime it reports, the last restart was about 8 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 7 October 2026.
Where is OPEN TEST | IRON HAVEN | PvE located?
Nothing published by OPEN TEST | IRON HAVEN | PvE states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.156.53.136:26271.
Getting in
How do I join OPEN TEST | IRON HAVEN | PvE?
To connect directly, open Rust's console with F1 and type client.connect 185.156.53.136:26271; or press Launch Rust on this page and Steam opens Rust and joins for you.