Rust PopulationField survey · Rust servers
Observing 43,563 players 11,662 servers 3,033 with someone on 100 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,337EUfirst seen 24 Oct 2026

[RUST] Cap Story TRIO 27.10

Online EU 185.158.114.22:32015 checked 10m ago

weekly wipes oxide

Measurements

Players now
0/ 250
0% full
7-day average
1
peak 2
Rank
#4,337
top 20% · #1544 in EU
Last wipe
19h ago
weekly schedule
Next wipe
6d 4h
Tue 3 Nov, 06:27 UTC
Obs. 1 · sightings

Players

AveragePeakWipe
00.511.5203:0012:0021:0006:0015:0000:00Wiped Tue 27 Oct, 06:27 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040003:0012:0021:0006:0015:0000:00Wiped Tue 27 Oct, 06:27 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct

Top 20% of all ranked servers, top 53% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 06:27 UTC, in 6d 4h. Its weekly schedule tag · low confidence

2.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

6d 4h
Tue 3 Nov, 06:27 UTC
8d 16h
Thu 5 Nov, 19:00 UTC
FW
13d 4h
Tue 10 Nov, 06:27 UTC
20d 4h
Tue 17 Nov, 06:27 UTC
27d 4h
Tue 24 Nov, 06:27 UTC
34d 4h
Tue 1 Dec, 06:27 UTC
36d 16h
Thu 3 Dec, 19:00 UTC
FW
41d 4h
Tue 8 Dec, 06:27 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 06:27 UTC19h ago – – running 1
Sun 25 Oct, 05:00 UTC2d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [RUST] Cap Story TRIO 27.10 rank against other Rust servers?

[RUST] Cap Story TRIO 27.10 ranks #4,337 on seven-day player hours, #1,544 in Europe, and sits in the top 20% of all ranked servers.

How busy is [RUST] Cap Story TRIO 27.10?

[RUST] Cap Story TRIO 27.10 holds 0 players at the moment, out of 250 slots. Seven days of counting give an average of 1 players and a peak of 2. Look at the last 48 hours and 08:00 UTC stands out: it averaged 2 players.

Lists and tags

What do the server tags on [RUST] Cap Story TRIO 27.10 mean?

These are the tags [RUST] Cap Story TRIO 27.10 publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [RUST] Cap Story TRIO 27.10?

These Rust Population lists include [RUST] Cap Story TRIO 27.10: Rust tutorial servers, Rust servers in Europe and Community servers, field-listed. Look for it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on [RUST] Cap Story TRIO 27.10?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on [RUST] Cap Story TRIO 27.10?

Its tag sets the prediction: too few of [RUST] Cap Story TRIO 27.10's wipes are on record to confirm the schedule. Due on Tuesday 3 November at 06:27 UTC is its next wipe. Counted from 19 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.

Settings

Which map does [RUST] Cap Story TRIO 27.10 run?

[RUST] Cap Story TRIO 27.10 uses a map the game generates, procedural, at size 1,000 with seed 10089. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on [RUST] Cap Story TRIO 27.10?

Nothing in [RUST] Cap Story TRIO 27.10's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does [RUST] Cap Story TRIO 27.10 run?

On Linux, [RUST] Cap Story TRIO 27.10 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does [RUST] Cap Story TRIO 27.10 run smoothly?

In the last 48 hours, it averaged 211 server fps, with a low of 143. Up to 4,988 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,155 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [RUST] Cap Story TRIO 27.10 online, and how reliable is it?

Right now, [RUST] Cap Story TRIO 27.10 is online. About 17 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 3 full days, 72 out of 72 hours. It was first seen by Rust Population on 24 October 2026.

Where is [RUST] Cap Story TRIO 27.10 located?

With its EU tag, [RUST] Cap Story TRIO 27.10 places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.158.114.22:32015 is where it lives.

Getting in

How do I join [RUST] Cap Story TRIO 27.10?

Open the console with F1 in Rust and enter client.connect 185.158.114.22:32015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^w,EU,^t,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode This is vanilla survival.
mp250
Max players 250 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Every week the server wipes.

Gameplay

^t
Tutorial on Facepunch's tutorial gives new players a start here.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.