ClanNode Rust test
Offline 185.16.39.85:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 17:03 UTC38d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ClanNode Rust test rank against other Rust servers?
The last seven days of player hours place ClanNode Rust test at #15,490, within the top 70% of all ranked servers.
How busy is ClanNode Rust test?
At this count ClanNode Rust test is offline, with its last sighting 38 days 20 hours ago.
Lists and tags
What do the server tags on ClanNode Rust test mean?
The game's server browser reads the tags ClanNode Rust test publishes: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ClanNode Rust test?
On Rust Population, ClanNode Rust test is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on ClanNode Rust test?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on ClanNode Rust test?
Too few wipes are on record for ClanNode Rust test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 38 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does ClanNode Rust test run?
A procedural map, generated by the game, is in use on ClanNode Rust test.
What are the rules and settings on ClanNode Rust test?
The name tells you nothing about gather rates: ClanNode Rust test states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does ClanNode Rust test run?
Rust network protocol 2633 and build 164530 on Linux is what ClanNode Rust test uses. The protocol must match for you to join, and Steam updates it for you.
Is ClanNode Rust test online, and how reliable is it?
We last saw ClanNode Rust test 38 days 20 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 20 September 2026.
Where is ClanNode Rust test located?
Nothing published by ClanNode Rust test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.16.39.85:28015.
Getting in
How do I join ClanNode Rust test?
Either enter client.connect 185.16.39.85:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.