MAR Rust Test Baseline
Offline 185.175.93.132:28115 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MAR Rust Test Baseline rank against other Rust servers?
Over the past week it ranks #15,405 for player hours, which puts MAR Rust Test Baseline in the top – of all ranked servers.
How busy is MAR Rust Test Baseline?
We have no live count for MAR Rust Test Baseline right now. It was last seen 40 days 10 hours ago.
Lists and tags
What do the server tags on MAR Rust Test Baseline mean?
The game's server browser reads the tags MAR Rust Test Baseline publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MAR Rust Test Baseline?
On Rust Population, MAR Rust Test Baseline is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on MAR Rust Test Baseline?
Too few wipes are on record for MAR Rust Test Baseline to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 43 days 10 hours ago, that is how long the current world has stood.
Settings
Which map does MAR Rust Test Baseline run?
The map on MAR Rust Test Baseline is procedural, made by the game.
What are the rules and settings on MAR Rust Test Baseline?
No gather rate appears in the name of MAR Rust Test Baseline. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does MAR Rust Test Baseline run?
The setup is Rust network protocol 2633 and build 163794 on Windows for MAR Rust Test Baseline. Steam updates your game automatically, but you need the same protocol to join.
Is MAR Rust Test Baseline online, and how reliable is it?
We last saw MAR Rust Test Baseline 40 days 10 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 16 September 2026.
Where is MAR Rust Test Baseline located?
A region is not published by MAR Rust Test Baseline. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.175.93.132:28115.
How to join
How do I join MAR Rust Test Baseline?
To connect directly, open Rust's console with F1 and type client.connect 185.175.93.132:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.