MAR Rust Test Baseline
Offline 185.175.93.189:28115 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MAR Rust Test Baseline rank against other Rust servers?
By player hours over the last seven days, MAR Rust Test Baseline places at #16,232, within the top 71% of ranked servers.
How busy is MAR Rust Test Baseline?
We have no live count for MAR Rust Test Baseline right now. It was last seen 34 days 19 hours ago.
Lists and tags
What do the server tags on MAR Rust Test Baseline mean?
The game's server browser reads the tags MAR Rust Test Baseline publishes: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MAR Rust Test Baseline?
On Rust Population, MAR Rust Test Baseline is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on MAR Rust Test Baseline?
The record holds too few of MAR Rust Test Baseline's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 43 days 11 hours ago the current world was made.
Map and rules
Which map does MAR Rust Test Baseline run?
The map on MAR Rust Test Baseline is procedural, made by the game.
What are the rules and settings on MAR Rust Test Baseline?
Nothing in MAR Rust Test Baseline's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does MAR Rust Test Baseline run?
On Windows, MAR Rust Test Baseline runs Rust network protocol 2633 and build 163794. Steam updates your game automatically, but you need the same protocol to join.
Is MAR Rust Test Baseline online, and how reliable is it?
We last saw MAR Rust Test Baseline 34 days 19 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 24 September 2026.
Where is MAR Rust Test Baseline located?
No region is published by MAR Rust Test Baseline. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 185.175.93.189:28115.
How to join
How do I join MAR Rust Test Baseline?
Either enter client.connect 185.175.93.189:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.