Oil Trainer - Local Development
Offline 185.176.158.8:28015 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Oil Trainer - Local Development rank against other Rust servers?
By player hours over the last seven days, Oil Trainer - Local Development places at #16,952, within the top 71% of ranked servers.
How busy is Oil Trainer - Local Development?
Oil Trainer - Local Development is offline at this count; we last saw it 31 days 7 hours ago.
Lists and tags
What do the server tags on Oil Trainer - Local Development mean?
The game's server browser reads the tags Oil Trainer - Local Development publishes: gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): 6 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Oil Trainer - Local Development?
These Rust Population lists include Oil Trainer - Local Development: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Oil Trainer - Local Development?
Its rhythm cannot be told yet: too few of Oil Trainer - Local Development's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 31 days 9 hours ago, that is how long the current world has stood.
Map and rules
Which map does Oil Trainer - Local Development run?
The map on Oil Trainer - Local Development is procedural, made by the game.
What are the rules and settings on Oil Trainer - Local Development?
The name tells you nothing about gather rates: Oil Trainer - Local Development states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Oil Trainer - Local Development run?
Rust network protocol 2633 and build 165217 on Windows is what Oil Trainer - Local Development uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Oil Trainer - Local Development online, and how reliable is it?
Currently offline, Oil Trainer - Local Development was last seen 31 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 27 September 2026.
Where is Oil Trainer - Local Development located?
Nothing published by Oil Trainer - Local Development states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 185.176.158.8:28015.
How to join
How do I join Oil Trainer - Local Development?
Open the console with F1 in Rust and enter client.connect 185.176.158.8:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.