ppacket-test
Offline 185.177.125.94:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ppacket-test rank against other Rust servers?
By player hours over the last seven days, ppacket-test places at #13,364, within the top 61% of ranked servers.
How busy is ppacket-test?
At this count ppacket-test is offline, with its last sighting 17 days 5 hours ago.
Lists and tags
What do the server tags on ppacket-test mean?
The game's server browser reads the tags ppacket-test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ppacket-test?
ppacket-test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on ppacket-test?
Its rhythm cannot be told yet: too few of ppacket-test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 17 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does ppacket-test run?
ppacket-test uses a map the game generates: procedural.
What are the rules and settings on ppacket-test?
The name tells you nothing about gather rates: ppacket-test states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does ppacket-test run?
On Windows, ppacket-test runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is ppacket-test online, and how reliable is it?
We last saw ppacket-test 17 days 5 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 12 October 2026.
Where is ppacket-test located?
A region is not published by ppacket-test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.177.125.94:28015.
Getting in
How do I join ppacket-test?
To connect directly, open Rust's console with F1 and type client.connect 185.177.125.94:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.