CZ/SK Virtual-Life PVE
Online EU 185.180.2.48:28720 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:12 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CZ/SK Virtual-Life PVE rank against other Rust servers?
On player hours over the last seven days CZ/SK Virtual-Life PVE is #7,130, #1,997 in Europe, placing it in the top 32% of ranked servers.
How busy is CZ/SK Virtual-Life PVE?
Of its 30 slots, CZ/SK Virtual-Life PVE is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 12:00 UTC, averaging 0 players.
Lists and tags
What do the server tags on CZ/SK Virtual-Life PVE mean?
What the game's server browser reads from CZ/SK Virtual-Life PVE is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): The server has 30 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^k (Build server): Use this server to practise and design bases; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include CZ/SK Virtual-Life PVE?
CZ/SK Virtual-Life PVE appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and PvE servers, counted. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on CZ/SK Virtual-Life PVE?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on CZ/SK Virtual-Life PVE?
Once a month CZ/SK Virtual-Life PVE wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 13 days 5 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does CZ/SK Virtual-Life PVE run?
The map on CZ/SK Virtual-Life PVE is procedural, made by the game at size 5,800 from seed 1411611456. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on CZ/SK Virtual-Life PVE?
The name tells you nothing about gather rates: CZ/SK Virtual-Life PVE states none. No limit is set beyond the standard 8 players per group. This server runs build & creative, building in a sandbox, with nothing to gather. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does CZ/SK Virtual-Life PVE run?
Rust network protocol 2635 and build 168909 on Linux is what CZ/SK Virtual-Life PVE uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does CZ/SK Virtual-Life PVE run smoothly?
In the last 48 hours, it averaged 23 server fps, with a low of 19. Entities peaked at 70,653, including buildings, deployables and everything else. Memory use peaked at 3,745 MB. Players feel lag when fps is low and the entity count climbs.
Is CZ/SK Virtual-Life PVE online, and how reliable is it?
CZ/SK Virtual-Life PVE is up and running at the moment. About 22 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 11 October 2026.
Where is CZ/SK Virtual-Life PVE located?
By its EU tag, CZ/SK Virtual-Life PVE says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 185.180.2.48:28720 is where it lives.
Getting in
How do I join CZ/SK Virtual-Life PVE?
Open the console with F1 in Rust and enter client.connect 185.180.2.48:28720. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.