zombie-test
Online 185.186.143.156:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does zombie-test rank against other Rust servers?
By player hours over the last seven days, zombie-test places at #15,268, within the top 68% of ranked servers.
How busy is zombie-test?
Of its 10 slots, zombie-test is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on zombie-test mean?
What the game's server browser reads from zombie-test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include zombie-test?
These Rust Population lists include zombie-test: Modded Rust servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on zombie-test?
Too few wipes are on record for zombie-test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 15 days 12 hours ago the current world was made.
Settings
Which map does zombie-test run?
zombie-test uses a map the game generates, procedural, at size 1,500 with seed 4242. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on zombie-test?
The name tells you nothing about gather rates: zombie-test states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does zombie-test run?
On Linux, zombie-test runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Does zombie-test run smoothly?
It ran at 219 server fps on average over the last 48 hours, and never went below 192. Entities peaked at 7,601, including buildings, deployables and everything else. Up to 2,270 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is zombie-test online, and how reliable is it?
zombie-test is up and running at the moment. The uptime it reports suggests a restart roughly 4 days 16 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 14 October 2026.
Where is zombie-test located?
No region is published by zombie-test. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.186.143.156:28015 is where it lives.
How to join
How do I join zombie-test?
To connect directly, open Rust's console with F1 and type client.connect 185.186.143.156:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.