Rust PopulationField survey · Rust servers
Observing 91,985 players 11,829 servers 3,812 with someone on 459 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,268habitat unknownfirst seen 14 Oct 2026

zombie-test

Online 185.186.143.156:28015 checked 11m ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does zombie-test rank against other Rust servers?

By player hours over the last seven days, zombie-test places at #15,268, within the top 68% of ranked servers.

How busy is zombie-test?

Of its 10 slots, zombie-test is using 0 right now. We counted 0 players on average across the past week.

Tags

What do the server tags on zombie-test mean?

What the game's server browser reads from zombie-test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include zombie-test?

These Rust Population lists include zombie-test: Modded Rust servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on zombie-test?

Too few wipes are on record for zombie-test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 15 days 12 hours ago the current world was made.

Settings

Which map does zombie-test run?

zombie-test uses a map the game generates, procedural, at size 1,500 with seed 4242. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on zombie-test?

The name tells you nothing about gather rates: zombie-test states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does zombie-test run?

On Linux, zombie-test runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.

Does zombie-test run smoothly?

It ran at 219 server fps on average over the last 48 hours, and never went below 192. Entities peaked at 7,601, including buildings, deployables and everything else. Up to 2,270 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is zombie-test online, and how reliable is it?

zombie-test is up and running at the moment. The uptime it reports suggests a restart roughly 4 days 16 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 14 October 2026.

Where is zombie-test located?

No region is published by zombie-test. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.186.143.156:28015 is where it lives.

How to join

How do I join zombie-test?

To connect directly, open Rust's console with F1 and type client.connect 185.186.143.156:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.