Rust PopulationField survey · Rust servers
Observing 45,646 players 11,619 servers 3,029 with someone on 120 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 911EUfirst seen 13 Sep 2026

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

Online EU 185.189.255.236:35400 checked 9m ago

2x duo weekly wipes vanillamoddedoxide

Measurements

Players now
8/ 50
= 1 player
16% full
7-day average
11
peak 49
Rank
#911
top 4% · #399 in EU
Last wipe
22h ago
weekly schedule
Next wipe
6d 11h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
01020304008:0017:0003:0012:0021:0006:00Wiped Thu 29 Oct, 08:58 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
020040060080008:0017:0003:0012:0021:0006:00Wiped Thu 29 Oct, 08:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 4% of all ranked servers, top 14% in EU, and #72 of the duo servers (top 17%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence

2 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
37
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 11h
Thu 5 Nov, 19:00 UTC
FW
13d 1h
Thu 12 Nov, 08:58 UTC
20d 1h
Thu 19 Nov, 08:58 UTC
27d 1h
Thu 26 Nov, 08:58 UTC
34d 11h
Thu 3 Dec, 19:00 UTC
FW
41d 1h
Thu 10 Dec, 08:58 UTC

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:58 UTC22h ago – – running 5
Sun 25 Oct, 08:58 UTC4d ago 46 halved by day 1 4 days 16
Fri 23 Oct, 08:59 UTC6d ago 34 halved by day 1 2 days 11
Wed 21 Oct, 08:59 UTC8d ago 31 halved by day 1 2 days 12
Mon 19 Oct, 08:59 UTC10d ago 29 halved by day 1 2 days 7
Thu 15 Oct, 08:59 UTC14d ago 33 halved by day 1 4 days 5
Tue 13 Oct, 08:59 UTC16d ago 25 halved by day 1 2 days 6
Sun 11 Oct, 08:59 UTC18d ago 45+5 queue halved by day 1 2 days 16
Fri 9 Oct, 08:59 UTC20d ago 39+1 queue halved by day 1 2 days 6
Wed 7 Oct, 08:58 UTC22d ago 35 halved by day 1 2 days 12

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea rank against other Rust servers?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea ranks #911 on seven-day player hours, #399 in Europe, and sits in the top 4% of all ranked servers. It places #72 among servers of the duo kind.

How busy is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea holds 8 players at the moment, out of 50 slots. Averaged over seven days, it drew 11 players and reached a peak of 49. Look at the last 48 hours and 10:00 UTC stands out: it averaged 33 players.

Tags

What do the server tags on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea mean?

These are the tags CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts2 (Group limit): You may team with up to 2 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

On Rust Population, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is filed under these lists: 2x Rust servers: the live count, Rust population on duo servers, Rust servers in Europe, Modded Rust servers, counted and Rust battlefield servers. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Average players: 10+ on average and it will show up.

Wipe schedule

What does wipe day look like on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Across its recent wipes the busiest crowds averaged 37 players. Peak came 2 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The prediction follows its tag, since too few of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 22 hours ago the current world was made. Its tags carry a wipe schedule of one wipe a week.

Map and rules

Which map does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?

A procedural map of size 1,000 from seed 213202836, generated by the game, is in use on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is CHOYKA MAPS.

What are the rules and settings on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The name says it: gathering is multiplied 2x on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. The cap on groups is 2 players (duo). This server runs battlefield, high rates and kits for fast PvP. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?

The setup is Rust network protocol 2635 and build 168909 on Windows for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. Your game needs the same protocol to join; Steam takes care of updating it.

Does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run smoothly?

In the last 48 hours, it averaged 452 server fps, with a low of 316. The entity count reached 11,871: buildings, deployables and all other objects. The highest memory usage was 1,503 MB. Players feel lag when fps is low and the entity count climbs.

Is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online, and how reliable is it?

You will find CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online now. Judging by the uptime it reports, the last restart was about 5 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea located?

The EU tag is how CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.189.255.236:35400.

How to join

How do I join CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Open the console with F1 in Rust and enter client.connect 185.189.255.236:35400. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://choyka.gamestores.app/#/app/store/.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts2
Group limit You may team with up to 2 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^w
Weekly Every week the server wipes.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^i
Battlefield Kits and high rates make for fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.