Rust PopulationField survey · Rust servers
Observing 101,018 players 11,889 servers 3,946 with someone on 400 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 2,837habitat unknownfirst seen 13 Sep 2026

Alpha Classic | One Grid | Small Map

Online 185.189.255.68:35300 checked 9m ago

vanillamoddedoxide

Measurements

Players now
1/ 50
= 1 player
2% full
7-day average
1
peak 6
Rank
#2,837
top 13%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

020040060080018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct16 Oct23 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.2 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes
75%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctSun 18 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 11:34 UTC3d ago 4 – running 1
Thu 22 Oct, 13:57 UTC7d ago 6 held half 3.9 days 0
Sun 18 Oct, 09:24 UTC11d ago 4 held half 4.2 days 0
Tue 13 Oct, 03:33 UTC16d ago 1 held half 5.2 days 0
Mon 12 Oct, 09:29 UTC17d ago 1 – 0.8 days 1
Thu 17 Sep, 14:26 UTC42d ago 1 halved by day 2 24.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Alpha Classic | One Grid | Small Map rank against other Rust servers?

The last seven days of player hours place Alpha Classic | One Grid | Small Map at #2,837, within the top 13% of all ranked servers.

How busy is Alpha Classic | One Grid | Small Map?

Of its 50 slots, Alpha Classic | One Grid | Small Map is using 1 right now. We counted an average of 1 players in the past week, with 6 at the busiest. Look at the last 48 hours and 11:00 UTC stands out: it averaged 3 players.

Tags

What do the server tags on Alpha Classic | One Grid | Small Map mean?

The game's server browser reads the tags Alpha Classic | One Grid | Small Map publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts10 (Group limit): You may team with up to 10 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Alpha Classic | One Grid | Small Map?

On Rust Population, Alpha Classic | One Grid | Small Map is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on Alpha Classic | One Grid | Small Map?

Across its recent wipes the busiest crowds averaged 5 players. 31 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on Alpha Classic | One Grid | Small Map?

No next wipe can be predicted for Alpha Classic | One Grid | Small Map, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 3 days 5 hours ago.

Settings

Which map does Alpha Classic | One Grid | Small Map run?

A procedural map of size 1,500 from seed 121315421, generated by the game, is in use on Alpha Classic | One Grid | Small Map. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on Alpha Classic | One Grid | Small Map?

The name tells you nothing about gather rates: Alpha Classic | One Grid | Small Map states none. A group may hold 10 players at most. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Alpha Classic | One Grid | Small Map run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Alpha Classic | One Grid | Small Map. Your game needs the same protocol to join; Steam takes care of updating it.

Does Alpha Classic | One Grid | Small Map run smoothly?

The last 48 hours saw an average of 435 server fps, with 76 as the lowest. Up to 8,499 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,825 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Alpha Classic | One Grid | Small Map online, and how reliable is it?

Right now, Alpha Classic | One Grid | Small Map is online. The uptime it reports suggests a restart roughly 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Alpha Classic | One Grid | Small Map located?

A region is not published by Alpha Classic | One Grid | Small Map. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.189.255.68:35300 is where it lives.

How to join

How do I join Alpha Classic | One Grid | Small Map?

Open the console with F1 in Rust and enter client.connect 185.189.255.68:35300. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://vk.ru/club82362976.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players You can join up to 50 slots.
ts10
Group limit You may team with up to 10 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.