MyFRustServer!
Offline 185.189.36.76:28015 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MyFRustServer! rank against other Rust servers?
By player hours over the last seven days, MyFRustServer! places at #13,238, within the top 58% of ranked servers.
How busy is MyFRustServer!?
We have no live count for MyFRustServer! right now. It was last seen 36 days 23 hours ago.
Tags
What do the server tags on MyFRustServer! mean?
These are the tags MyFRustServer! publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include MyFRustServer!?
MyFRustServer! appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on MyFRustServer!?
The record holds too few of MyFRustServer!'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 52 days 23 hours ago the current world was made.
Settings
Which map does MyFRustServer! run?
A procedural map, generated by the game, is in use on MyFRustServer!.
What are the rules and settings on MyFRustServer!?
The name tells you nothing about gather rates: MyFRustServer! states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does MyFRustServer! run?
The setup is Rust network protocol 2633 and build 164530 on Windows for MyFRustServer!. Steam updates your game automatically, but you need the same protocol to join.
Is MyFRustServer! online, and how reliable is it?
Currently offline, MyFRustServer! was last seen 36 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 20 September 2026.
Where is MyFRustServer! located?
A region is not published by MyFRustServer!. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 185.189.36.76:28015 is where it lives.
Getting in
How do I join MyFRustServer!?
Either enter client.connect 185.189.36.76:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.