ALARM
Online 185.201.91.128:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:19 UTC4d ago | 2 | – | running | 1 |
| Wed 21 Oct, 15:29 UTC6d ago | 1 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ALARM rank against other Rust servers?
By player hours over the last seven days, ALARM places at #6,338, within the top 29% of ranked servers.
How busy is ALARM?
ALARM holds 0 players at the moment, out of 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. Look at the last 48 hours and 14:00 UTC stands out: it averaged 2 players.
Tags
What do the server tags on ALARM mean?
The game's server browser reads the tags ALARM publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ALARM?
ALARM appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on ALARM?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 43 hours into the latest wipe.
What is the wipe schedule on ALARM?
Its rhythm cannot be told yet: too few of ALARM's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 4 days 9 hours ago.
Settings
Which map does ALARM run?
ALARM uses a map the game generates, procedural, at size 4,250 with seed 2034431724. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on ALARM?
The name tells you nothing about gather rates: ALARM states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does ALARM run?
On Windows, ALARM runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does ALARM run smoothly?
In the last 48 hours, it averaged 96 server fps, with a low of 60. The entity count reached 99,238: buildings, deployables and all other objects. Memory use peaked at 3,381 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is ALARM online, and how reliable is it?
ALARM is up and running at the moment. The uptime it reports suggests a restart roughly 4 hours ago. It was up 65% of the time over the last 6 full days, 94 out of 144 hours. The first sighting by Rust Population was on 21 October 2026.
Where is ALARM located?
A region is not published by ALARM. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.201.91.128:28015.
How to join
How do I join ALARM?
Open the console with F1 in Rust and enter client.connect 185.201.91.128:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.