[WILDCORE] EU 2X | TEST | WEEKLY
Offline EU 185.207.139.27:28020 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 12:38 UTC, in 19h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [WILDCORE] EU 2X | TEST | WEEKLY rank against other Rust servers?
[WILDCORE] EU 2X | TEST | WEEKLY ranks #15,863 on seven-day player hours, #2,539 in Europe, and sits in the top 72% of all ranked servers.
How busy is [WILDCORE] EU 2X | TEST | WEEKLY?
[WILDCORE] EU 2X | TEST | WEEKLY is offline at this count; we last saw it 20 days 3 hours ago.
Tags
What do the server tags on [WILDCORE] EU 2X | TEST | WEEKLY mean?
What the game's server browser reads from [WILDCORE] EU 2X | TEST | WEEKLY is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [WILDCORE] EU 2X | TEST | WEEKLY?
These Rust Population lists include [WILDCORE] EU 2X | TEST | WEEKLY: 2x Rust servers: the live count, Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x and it will show up.
Wipe schedule
What is the wipe schedule on [WILDCORE] EU 2X | TEST | WEEKLY?
Estimated from weekly: 7 days after its last wipe, that is [WILDCORE] EU 2X | TEST | WEEKLY's next wipe. On Friday 30 October at 12:38 UTC its next wipe is due. 20 days 4 hours ago the current world was made. The tags state a weekly wipe schedule.
Map and rules
Which map does [WILDCORE] EU 2X | TEST | WEEKLY run?
A procedural map, generated by the game, is in use on [WILDCORE] EU 2X | TEST | WEEKLY.
What are the rules and settings on [WILDCORE] EU 2X | TEST | WEEKLY?
The name says it: gathering is multiplied 2x on [WILDCORE] EU 2X | TEST | WEEKLY. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [WILDCORE] EU 2X | TEST | WEEKLY run?
The setup is Rust network protocol 2634 and build 167398 on Linux for [WILDCORE] EU 2X | TEST | WEEKLY. Steam updates your game automatically, but you need the same protocol to join.
Is [WILDCORE] EU 2X | TEST | WEEKLY online, and how reliable is it?
Currently offline, [WILDCORE] EU 2X | TEST | WEEKLY was last seen 20 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 9 October 2026.
Where is [WILDCORE] EU 2X | TEST | WEEKLY located?
The EU tag is how [WILDCORE] EU 2X | TEST | WEEKLY places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 185.207.139.27:28020.
Getting in
How do I join [WILDCORE] EU 2X | TEST | WEEKLY?
To connect directly, open Rust's console with F1 and type client.connect 185.207.139.27:28020; or press Launch Rust on this page and Steam opens Rust and joins for you.