ShockRust | Fight
Online 185.207.214.212:35200 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ShockRust | Fight rank against other Rust servers?
By player hours over the last seven days, ShockRust | Fight places at #857, within the top 4% of ranked servers.
How busy is ShockRust | Fight?
ShockRust | Fight holds 1 players at the moment, out of 50 slots. Averaged over seven days, it drew 12 players and reached a peak of 43. The busiest hour in the last 48 was 16:00 UTC, when an average of 37 players were on.
Lists and tags
What do the server tags on ShockRust | Fight mean?
These are the tags ShockRust | Fight publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; v2556 (Protocol): The protocol is 2556; a different version will not connect; cs104046 (Build): Game build: 104046; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ShockRust | Fight?
On Rust Population, ShockRust | Fight is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average and it will show up.
Wipe schedule
What is the wipe schedule on ShockRust | Fight?
Its rhythm cannot be told yet: too few of ShockRust | Fight's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 119 days 2 hours ago the current world was made.
Map and rules
Which map does ShockRust | Fight run?
The map on ShockRust | Fight is procedural, made by the game at size 1,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on ShockRust | Fight?
Nothing in ShockRust | Fight's name says how gather works. The group limit goes unstated. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ShockRust | Fight run?
The setup is Rust network protocol 2556 and build 104046 on Linux for ShockRust | Fight. Your game needs the same protocol to join; Steam takes care of updating it.
Does ShockRust | Fight run smoothly?
The last 48 hours saw an average of 60 server fps, with 54 as the lowest. Up to 7,605 entities were present, counting buildings, deployables and everything else. The highest memory usage was 1,323 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is ShockRust | Fight online, and how reliable is it?
Right now, ShockRust | Fight is online. About 55 minutes ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is ShockRust | Fight located?
No region is published by ShockRust | Fight. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.207.214.212:35200.
How to join
How do I join ShockRust | Fight?
To connect directly, open Rust's console with F1 and type client.connect 185.207.214.212:35200; or press Launch Rust on this page and Steam opens Rust and joins for you.