Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий
Online 185.207.214.23:20000 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 1% of all ranked servers, and #37 of the trio servers (top 6%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 10:05 UTC, in 3d 8h. Every Monday at 10:05 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 238, 29 hours in, with 56 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:05 UTC3d ago | 238+56 queue | – | running | 8 |
| Mon 19 Oct, 10:01 UTC10d ago | 88 | halved by day 5 | 7 days | 10 |
| Mon 12 Oct, 10:02 UTC17d ago | 230+22 queue | halved by day 3 | 7 days | 6 |
| Mon 5 Oct, 10:02 UTC24d ago | 234+35 queue | halved by day 3 | 7 days | 90 |
| Mon 28 Sep, 10:01 UTC31d ago | 233+38 queue | halved by day 3 | 7 days | 14 |
| Mon 21 Sep, 10:01 UTC38d ago | 176 | halved by day 4 | 7 days | 2 |
| Mon 14 Sep, 10:02 UTC45d ago | 129 | halved by day 4 | 7 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий rank against other Rust servers?
By player hours over the last seven days, Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий places at #300, within the top 1% of ranked servers. It places #37 among servers of the trio kind.
How busy is Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
The count reads 14 players on Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий, which has 100 slots. Seven days of counting give an average of 62 players and a peak of 238. The busiest hour in the last 48 was 16:00 UTC, when an average of 160 players were on.
Lists and tags
What do the server tags on Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий mean?
The game's server browser reads the tags Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts3 (Group limit): You may team with up to 3 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
The magicrust.gg hostname that Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes is shared with 35 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий appears among the Rust Population lists that follow: 2x Rust servers: the live count, Rust servers in Europe, Modded Rust servers, counted and Trio Rust servers. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.
Wipe schedule
What does wipe day look like on Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Averaged over recent wipes, 185 players were counted at the busiest point. At the peak of the latest wipe, 29 hours in, 56 more were queued. Half that peak held until the next wipe in 0% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
The wipe rhythm for Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий is every Monday at 10:05 UTC. Due on Monday 2 November at 10:05 UTC is its next wipe. The world it runs now dates from 3 days 15 hours ago. A weekly wipe schedule is published in its tags.
Settings
Which map does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий run?
A procedural map of size 4,000 from seed 1112022, generated by the game, is in use on Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named ДЛЯ CЛAБЫX ПK.
What are the rules and settings on Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий advertises a 2x gather rate in its title. The cap on groups is 3 players (trio). survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий run?
On Windows, Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий run smoothly?
It ran at 48 server fps on average over the last 48 hours, and never went below 47. Up to 243,403 entities were present, counting buildings, deployables and everything else. Up to 7,046 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий online, and how reliable is it?
Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий is up and running at the moment. About 18 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий located?
No region tag comes from Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий, but the name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.207.214.23:20000.
How to join
How do I join Magic Rust #10 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Either enter client.connect 185.207.214.23:20000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://magicrust.gg/serv10.