Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий
Online 185.207.214.25:20000 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 0.7% of all ranked servers, and #18 of the trio servers (top 3%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 10:03 UTC, in 3d 14h. Every Monday at 10:03 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 374, 3 hours in, with 70 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:03 UTC3d ago | 374+70 queue | – | running | 15 |
| Mon 19 Oct, 10:01 UTC10d ago | 236+56 queue | halved by day 4 | 7 days | 8 |
| Mon 12 Oct, 10:03 UTC17d ago | 236+62 queue | halved by day 3 | 7 days | 8 |
| Mon 5 Oct, 10:02 UTC24d ago | 239+60 queue | halved by day 3 | 7 days | 122 |
| Mon 28 Sep, 10:01 UTC31d ago | 237+55 queue | held half | 7 days | 6 |
| Mon 21 Sep, 10:01 UTC38d ago | 237+67 queue | halved by day 4 | 7 days | 12 |
| Mon 14 Sep, 10:01 UTC45d ago | 257+63 queue | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий rank against other Rust servers?
The last seven days of player hours place Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий at #166, within the top 0.7% of all ranked servers. It places #18 among servers of the trio kind.
How busy is Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий holds 164 players at the moment, out of 210 slots. Averaged over seven days, it drew 104 players and reached a peak of 374. In the last 48 hours the peak hour came at 17:00 UTC, averaging 232 players.
Tags
What do the server tags on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий mean?
The game's server browser reads the tags Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes: gmrust (Game mode): The game mode is standard Rust survival; mp210 (Max players): You can join up to 210 slots; ts3 (Group limit): You may team with up to 3 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^w (Weekly): Wipes happen every week; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; jp8 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
A magicrust.gg hostname comes from Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий and from 35 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
These Rust Population lists include Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий: 2x Rust servers: the live count, Rust servers in Europe, Modded Rust servers, counted and Trio Rust servers. Filter the server list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 100; Average players: 100+ on average and it will show up.
Wipe schedule
What does wipe day look like on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
The busiest point of its recent wipes averaged 282 players. Peaking 3 hours into the latest wipe, the crowd had 70 more waiting in the queue. Half that peak held until the next wipe in 20% of its recent wipes. By day 3.5 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий follows a wipe rhythm of every Monday at 10:03 UTC. On Monday 2 November at 10:03 UTC its next wipe is due. The world it runs now dates from 3 days 9 hours ago. A weekly wipe schedule is published in its tags.
Map and rules
Which map does Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий run?
The map on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий is procedural, made by the game at size 4,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named ДЛЯ CЛAБЫX ПK.
What are the rules and settings on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий advertises a 2x gather rate in its title. A group can hold 3 players at most (trio). You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий. The protocol must match for you to join, and Steam updates it for you.
Does Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий run smoothly?
It ran at 48 server fps on average over the last 48 hours, and never went below 46. Up to 352,733 entities were present, counting buildings, deployables and everything else. Up to 9,793 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий online, and how reliable is it?
Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий is up and running at the moment. About 12 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий located?
No region tag comes from Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий, but the name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 185.207.214.25:20000.
Getting in
How do I join Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
To connect directly, open Rust's console with F1 and type client.connect 185.207.214.25:20000; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://magicrust.gg/serv6.