Local Turret Test
Offline 185.215.184.138:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:16 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Turret Test rank against other Rust servers?
Over the past week it ranks #14,637 for player hours, which puts Local Turret Test in the top 66% of all ranked servers.
How busy is Local Turret Test?
At this count Local Turret Test is offline, with its last sighting 3 days 14 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Local Turret Test mean?
These are the tags Local Turret Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Turret Test?
On Rust Population, Local Turret Test is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on Local Turret Test?
The busiest point of its recent wipes averaged 1 players. Peak came 14 hours into the latest wipe.
What is the wipe schedule on Local Turret Test?
Its rhythm cannot be told yet: too few of Local Turret Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 5 hours ago the current world was made.
Map and rules
Which map does Local Turret Test run?
Local Turret Test uses a map the game generates: procedural.
What are the rules and settings on Local Turret Test?
The name tells you nothing about gather rates: Local Turret Test states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Local Turret Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Local Turret Test. Steam updates your game automatically, but you need the same protocol to join.
Is Local Turret Test online, and how reliable is it?
We last saw Local Turret Test 3 days 14 hours ago, and it is offline now. Over the last 3 full days, 1 of 72 hours were online, or 1%. On 25 October 2026, Rust Population saw it for the first time.
Where is Local Turret Test located?
No region is published by Local Turret Test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.215.184.138:28015.
Getting in
How do I join Local Turret Test?
Open the console with F1 in Rust and enter client.connect 185.215.184.138:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.