Boat wars Gamemode | Deep Sea Training | Testing
Online 185.218.195.135:20184 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Boat wars Gamemode | Deep Sea Training | Testing rank against other Rust servers?
Over the past week it ranks #15,290 for player hours, which puts Boat wars Gamemode | Deep Sea Training | Testing in the top 69% of all ranked servers.
How busy is Boat wars Gamemode | Deep Sea Training | Testing?
Of its 40 slots, Boat wars Gamemode | Deep Sea Training | Testing is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on Boat wars Gamemode | Deep Sea Training | Testing mean?
What the game's server browser reads from Boat wars Gamemode | Deep Sea Training | Testing is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Boat wars Gamemode | Deep Sea Training | Testing?
On Rust Population, Boat wars Gamemode | Deep Sea Training | Testing is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Boat wars Gamemode | Deep Sea Training | Testing?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Boat wars Gamemode | Deep Sea Training | Testing?
The record holds too few of Boat wars Gamemode | Deep Sea Training | Testing's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 16 days 9 hours ago, that is how long the current world has stood.
Settings
Which map does Boat wars Gamemode | Deep Sea Training | Testing run?
A procedural map of size 3,000 from seed 1, generated by the game, is in use on Boat wars Gamemode | Deep Sea Training | Testing. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Boat wars Gamemode | Deep Sea Training | Testing?
Nothing in Boat wars Gamemode | Deep Sea Training | Testing's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Boat wars Gamemode | Deep Sea Training | Testing run?
On Linux, Boat wars Gamemode | Deep Sea Training | Testing runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Does Boat wars Gamemode | Deep Sea Training | Testing run smoothly?
It ran at 83 server fps on average over the last 48 hours, and never went below 64. The entity count reached 47,400: buildings, deployables and all other objects. The highest memory usage was 4,218 MB. What players experience as lag comes from low fps and a rising entity count.
Is Boat wars Gamemode | Deep Sea Training | Testing online, and how reliable is it?
Boat wars Gamemode | Deep Sea Training | Testing is up and running at the moment. About 16 days 8 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 21 September 2026, Rust Population saw it for the first time.
Where is Boat wars Gamemode | Deep Sea Training | Testing located?
No region is published by Boat wars Gamemode | Deep Sea Training | Testing. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.218.195.135:20184.
Getting in
How do I join Boat wars Gamemode | Deep Sea Training | Testing?
Open the console with F1 in Rust and enter client.connect 185.218.195.135:20184. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://rustcator.com.