pllm-test-1
Offline 185.226.156.2:28115 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test-1 rank against other Rust servers?
By player hours over the last seven days, pllm-test-1 places at #15,441, within the top 71% of ranked servers.
How busy is pllm-test-1?
We have no live count for pllm-test-1 right now. It was last seen 16 days 3 hours ago.
Lists and tags
What do the server tags on pllm-test-1 mean?
The game's server browser reads the tags pllm-test-1 publishes: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include pllm-test-1?
These Rust Population lists include pllm-test-1: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on pllm-test-1?
Its rhythm cannot be told yet: too few of pllm-test-1's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 4 hours ago.
Settings
Which map does pllm-test-1 run?
The map on pllm-test-1 is procedural, made by the game.
What are the rules and settings on pllm-test-1?
Nothing in pllm-test-1's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does pllm-test-1 run?
The setup is Rust network protocol 2634 and build 167584 on Linux for pllm-test-1. The protocol must match for you to join, and Steam updates it for you.
Is pllm-test-1 online, and how reliable is it?
We last saw pllm-test-1 16 days 3 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 12 October 2026.
Where is pllm-test-1 located?
No region is published by pllm-test-1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 185.226.156.2:28115.
Getting in
How do I join pllm-test-1?
To connect directly, open Rust's console with F1 and type client.connect 185.226.156.2:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.