pllm-test-2
Offline 185.226.156.2:28215 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does pllm-test-2 rank against other Rust servers?
By player hours over the last seven days, pllm-test-2 places at #15,441, within the top 71% of ranked servers.
How busy is pllm-test-2?
At this count pllm-test-2 is offline, with its last sighting 16 days ago.
Lists and tags
What do the server tags on pllm-test-2 mean?
The game's server browser reads the tags pllm-test-2 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include pllm-test-2?
On Rust Population, pllm-test-2 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on pllm-test-2?
Its rhythm cannot be told yet: too few of pllm-test-2's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 1 hours ago the current world was made.
Map and rules
Which map does pllm-test-2 run?
A procedural map, generated by the game, is in use on pllm-test-2.
What are the rules and settings on pllm-test-2?
No gather rate appears in the name of pllm-test-2. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does pllm-test-2 run?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-2 uses. The protocol must match for you to join, and Steam updates it for you.
Is pllm-test-2 online, and how reliable is it?
Offline at the moment, pllm-test-2 was last seen 16 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 12 October 2026.
Where is pllm-test-2 located?
Nothing published by pllm-test-2 states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.226.156.2:28215 is where it lives.
How to join
How do I join pllm-test-2?
To connect directly, open Rust's console with F1 and type client.connect 185.226.156.2:28215; or press Launch Rust on this page and Steam opens Rust and joins for you.