Skin Test Local
Offline 185.228.124.78:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:34 UTC5d ago | 1 | – | running | 0 |
| Sat 19 Sep, 17:54 UTC38d ago | 1 | halved by day 2 | 33.1 days | 1 |
| Sat 19 Sep, 09:41 UTC38d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Skin Test Local rank against other Rust servers?
By player hours over the last seven days, Skin Test Local places at #14,084, within the top 63% of ranked servers.
How busy is Skin Test Local?
At this count Skin Test Local is offline, with its last sighting 5 days 4 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on Skin Test Local mean?
What the game's server browser reads from Skin Test Local is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Skin Test Local?
These Rust Population lists include Skin Test Local: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Skin Test Local?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Skin Test Local?
No next wipe can be predicted for Skin Test Local, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 4 hours ago, that is how long the current world has stood.
Map and rules
Which map does Skin Test Local run?
The map on Skin Test Local is procedural, made by the game at size 4,000 from seed 1219563660. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Skin Test Local?
No gather rate appears in the name of Skin Test Local. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Skin Test Local run?
On Windows, Skin Test Local runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is Skin Test Local online, and how reliable is it?
We last saw Skin Test Local 5 days 4 hours ago, and it is offline now. It was up 1% of the time over the last 7 full days, 1 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is Skin Test Local located?
No region is published by Skin Test Local. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 185.228.124.78:28015.
How to join
How do I join Skin Test Local?
Open the console with F1 in Rust and enter client.connect 185.228.124.78:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.