Hunger Games Dev
Offline 185.238.231.146:28015 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Hunger Games Dev rank against other Rust servers?
By player hours over the last seven days, Hunger Games Dev places at #15,874, within the top 72% of ranked servers.
How busy is Hunger Games Dev?
We have no live count for Hunger Games Dev right now. It was last seen 19 days 22 hours ago.
Lists and tags
What do the server tags on Hunger Games Dev mean?
What the game's server browser reads from Hunger Games Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Hunger Games Dev?
On Rust Population, Hunger Games Dev is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Hunger Games Dev?
Too few wipes are on record for Hunger Games Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 20 days 3 hours ago the current world was made.
Map and rules
What are the rules and settings on Hunger Games Dev?
No gather rate appears in the name of Hunger Games Dev. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Hunger Games Dev run?
On Windows, Hunger Games Dev runs Rust network protocol 2634 and build 167058. Steam updates your game automatically, but you need the same protocol to join.
Is Hunger Games Dev online, and how reliable is it?
Currently offline, Hunger Games Dev was last seen 19 days 22 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 9 October 2026.
Where is Hunger Games Dev located?
No region is published by Hunger Games Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 185.238.231.146:28015.
How to join
How do I join Hunger Games Dev?
Either enter client.connect 185.238.231.146:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.