chilling_wave
Online 185.250.36.125:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does chilling_wave rank against other Rust servers?
Over the past week it ranks #15,344 for player hours, which puts chilling_wave in the top 69% of all ranked servers.
How busy is chilling_wave?
Of its 50 slots, chilling_wave is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on chilling_wave mean?
What the game's server browser reads from chilling_wave is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include chilling_wave?
These Rust Population lists include chilling_wave: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on chilling_wave?
The record holds too few of chilling_wave's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 55 days 13 hours ago.
Map and rules
Which map does chilling_wave run?
A procedural map of size 2,000 from seed 78955152, generated by the game, is in use on chilling_wave. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on chilling_wave?
No gather rate appears in the name of chilling_wave. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does chilling_wave run?
The setup is Rust network protocol 2633 and build 162929 on Linux for chilling_wave. Your game needs the same protocol to join; Steam takes care of updating it.
Does chilling_wave run smoothly?
In the last 48 hours, it averaged 54 server fps, with a low of 13. Entities peaked at 26,590, including buildings, deployables and everything else. Up to 1,050 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is chilling_wave online, and how reliable is it?
chilling_wave is up and running at the moment. The uptime it reports suggests a restart roughly 3 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is chilling_wave located?
A region is not published by chilling_wave. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.250.36.125:28015.
Getting in
How do I join chilling_wave?
Open the console with F1 in Rust and enter client.connect 185.250.36.125:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.