RevolexScripts Hvh | NO EAC | Develop made by CMMLKC
Online 185.255.92.108:28125 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:10 UTC FW28d ago | 11 | – | running | 1 |
| Wed 23 Sep, 07:30 UTC36d ago | 6 | held half | 8.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC rank against other Rust servers?
The last seven days of player hours place RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at #1,127, within the top 5% of all ranked servers.
How busy is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
Of its 100 slots, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is using 6 right now. Averaged over seven days, it drew 8 players and reached a peak of 16. Look at the last 48 hours and 21:00 UTC stands out: it averaged 15 players.
Tags
What do the server tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC mean?
What the game's server browser reads from RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
Across its recent wipes the busiest crowds averaged 8 players. The crowd on the latest wipe peaked 41 hours in. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
The record holds too few of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 28 days 3 hours ago, that is how long the current world has stood.
Settings
Which map does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run?
The map on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is procedural, made by the game at size 1,750 from seed 75034313. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
The name tells you nothing about gather rates: RevolexScripts Hvh | NO EAC | Develop made by CMMLKC states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run?
The setup is Rust network protocol 2635 and build 167781 on Linux for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. Steam updates your game automatically, but you need the same protocol to join.
Does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run smoothly?
It ran at 232 server fps on average over the last 48 hours, and never went below 211. Entities peaked at 13,753, including buildings, deployables and everything else. Up to 2,077 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC online, and how reliable is it?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is up and running at the moment. About 7 days 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 23 September 2026.
Where is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC located?
A region is not published by RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.255.92.108:28125.
How to join
How do I join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
Either enter client.connect 185.255.92.108:28125 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://revolexscript.com/.