Rust PopulationField survey · Rust servers
Observing 53,260 players 11,686 servers 3,106 with someone on 120 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 1,127habitat unknownfirst seen 23 Sep 2026

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

Online 185.255.92.108:28125 checked 12m ago

moddedoxide

Measurements

Players now
6/ 100
= 1 player
6% full
7-day average
8
peak 16
Rank
#1,127
top 5%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0510152002:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Sep30 Sep8 Oct15 Oct23 Oct30 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.6 days
usual gap
between real wipes
8
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:10 UTC FW28d ago 11 – running 1
Wed 23 Sep, 07:30 UTC36d ago 6 held half 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC rank against other Rust servers?

The last seven days of player hours place RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at #1,127, within the top 5% of all ranked servers.

How busy is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Of its 100 slots, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is using 6 right now. Averaged over seven days, it drew 8 players and reached a peak of 16. Look at the last 48 hours and 21:00 UTC stands out: it averaged 15 players.

Tags

What do the server tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC mean?

What the game's server browser reads from RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Across its recent wipes the busiest crowds averaged 8 players. The crowd on the latest wipe peaked 41 hours in. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

The record holds too few of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 28 days 3 hours ago, that is how long the current world has stood.

Settings

Which map does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run?

The map on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is procedural, made by the game at size 1,750 from seed 75034313. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

The name tells you nothing about gather rates: RevolexScripts Hvh | NO EAC | Develop made by CMMLKC states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat off: VAC.

Server details

Which version of Rust does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run?

The setup is Rust network protocol 2635 and build 167781 on Linux for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. Steam updates your game automatically, but you need the same protocol to join.

Does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run smoothly?

It ran at 232 server fps on average over the last 48 hours, and never went below 211. Entities peaked at 13,753, including buildings, deployables and everything else. Up to 2,077 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC online, and how reliable is it?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is up and running at the moment. About 7 days 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 23 September 2026.

Where is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC located?

A region is not published by RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.255.92.108:28125.

How to join

How do I join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Either enter client.connect 185.255.92.108:28125 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://revolexscript.com/.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.