CarbonRustReactTest
Offline 185.51.127.189:28015 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CarbonRustReactTest rank against other Rust servers?
The last seven days of player hours place CarbonRustReactTest at #13,263, within the top – of all ranked servers.
How busy is CarbonRustReactTest?
CarbonRustReactTest is offline at this count; we last saw it 44 days 12 hours ago.
Lists and tags
What do the server tags on CarbonRustReactTest mean?
What the game's server browser reads from CarbonRustReactTest is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include CarbonRustReactTest?
CarbonRustReactTest appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on CarbonRustReactTest?
Its rhythm cannot be told yet: too few of CarbonRustReactTest's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 51 days 4 hours ago the current world was made.
Settings
Which map does CarbonRustReactTest run?
A procedural map, generated by the game, is in use on CarbonRustReactTest.
What are the rules and settings on CarbonRustReactTest?
No gather rate appears in the name of CarbonRustReactTest. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does CarbonRustReactTest run?
Rust network protocol 2633 and build 163794 on Windows is what CarbonRustReactTest uses. Steam updates your game automatically, but you need the same protocol to join.
Is CarbonRustReactTest online, and how reliable is it?
Currently offline, CarbonRustReactTest was last seen 44 days 12 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 15 September 2026, Rust Population saw it for the first time.
Where is CarbonRustReactTest located?
Nothing published by CarbonRustReactTest states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.51.127.189:28015 is where it lives.
Getting in
How do I join CarbonRustReactTest?
Either enter client.connect 185.51.127.189:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.