Pico Local Test
Offline 185.65.134.239:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 09:03 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Pico Local Test rank against other Rust servers?
Over the past week it ranks #13,553 for player hours, which puts Pico Local Test in the top 61% of all ranked servers.
How busy is Pico Local Test?
Pico Local Test is offline at this count; we last saw it 18 days 13 hours ago.
Lists and tags
What do the server tags on Pico Local Test mean?
The game's server browser reads the tags Pico Local Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Pico Local Test?
These Rust Population lists include Pico Local Test: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Pico Local Test?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Pico Local Test?
Its rhythm cannot be told yet: too few of Pico Local Test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 18 days 20 hours ago.
Settings
Which map does Pico Local Test run?
A procedural map, generated by the game, is in use on Pico Local Test.
What are the rules and settings on Pico Local Test?
The name tells you nothing about gather rates: Pico Local Test states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Pico Local Test run?
On Windows, Pico Local Test runs Rust network protocol 2634 and build 167231. Your game needs the same protocol to join; Steam takes care of updating it.
Is Pico Local Test online, and how reliable is it?
We last saw Pico Local Test 18 days 13 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 9 October 2026.
Where is Pico Local Test located?
A region is not published by Pico Local Test. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 185.65.134.239:28015.
Getting in
How do I join Pico Local Test?
Open the console with F1 in Rust and enter client.connect 185.65.134.239:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.